Rules

The Game:

ChessXpanse™ is a game that captures the intensity of chess and pits one player against another in the midst of battle. In ChessXpanse, a player faces varying front lines as the starting positions of each gameboard and board size may differ. Game boards are populated with varying numbers of the six traditional Chess pieces in addition to three new pieces. All pieces are in close proximity to one another and instantly under attack. The battle is a fight to the death of the opponent’s last King.

General:

ChessXpanse Battles are played on six different game-board sizes (4 x 5 square, 5 x 5 square, 5 x 6 square, 6 x 6 square, 6 x 7 square, and 7 x 7 square).

Opponents face-off in a War which is typically played as a series of Battles.  Wars consist of either 3, 5, 7, 9 or 11 Battles and the player to win the majority of Battles, wins the War.

The less advanced player goes first, after which players alternate.

The first player to kill the opponent’s last King wins the Battle.

There are no draws.

Nine Pieces:

There are nine pieces that appear throughout the game, including the six standard Chess pieces (Pawn, King, Queen, Bishop, Knight, and Rook) and three new Magic Pieces™: The Gatekeeper™, The Mage™ and The Archer™.

The King, Queen, Bishop, Knight, and Rook each keep their characteristic moves from the game of Chess but their placement on the board is different.  In any given Battle, there may be between 1-3 Pawns, 2-4 Rooks, 1-5 Bishops, 2-5 Knights, 2-3 Queens, and/or 1-3 Kings on each side. There can only be one Gatekeeper, one Archer and one Mage per side in any given Battle.

Pieces are either Gold or Blue.  Starting positions mirror one another on each side, and the placement and number of pieces is determined by board size and strategic design of the game.

Unlike the five other pieces from the game of Chess, Pawns have new powers and properties in ChessXpanse.  Two features that characterize the Pawn’s new role include Ghost Mode™ and Pawn Reborn™ which are detailed below.

Like the Knight in Chess, the three Magic Pieces have the ability to leap over other pieces. In addition, the Magic Pieces can ricochet off pieces of the same color and start their characteristic move over again, often in a different direction.  Thus, a ricochet extends the reach of these Magic Pieces and complete a “Compound Move™” as their overall move will often take place in two parts.

In general, and when available, players should consider a move with one or more of their Magic Pieces since they are often the fastest means to kill the opponent’s King(s).  Likewise, players should defend their King(s) against an opponent’s Magic Pieces as they will often represent the greatest threat.

The Magic Pieces™

The Gatekeeper™
Moves in a straight line and leaps over the next available piece.  It then either

  1. Lands in the next available space
  2. Makes the next available kill or
  3. Makes the next available ricochet off a same-color piece which starts a

Compound Move: If it ricochets, the Gatekeeper turns 90 degrees perpendicular in a straight line and repeats the same move and leaps over the next available piece and either

Lands in the next available space or

  1. Makes the next available kill.

Note: multiple ricochets are not allowed.

A Gatekeeper may not kill another Gatekeeper.

A Gatekeeper may not leap over another Gatekeeper.

The Mage™

Moves 3 + 1 spaces (or 1 + 3 spaces) in any direction* and leaps over the spaces in between the start and end of its move and either

  1. Lands in a space
  2. Makes a kill or
  3. Makes a ricochet off a same-color piece which starts a Compound Move.

*But not four spaces in a straight line

Compound Move: If it ricochets, the Mage moves in any direction and repeats the same move and either

  1. Lands in a space or
  2. Makes a kill.

Note: multiple ricochets are not allowed

A Mage may not kill another Mage.

The Archer™  

Moves by 2 spaces in any direction and lands in a space or

  1. Makes a kill or
  2. Makes a ricochet.

Compound Move: If it ricochets, the Archer moves by 2 spaces in any direction and repeats the same move, and either

  1. Lands in a Space or
  2. Makes a Kill.

Or it continues the same Compound Move further and

  1. Makes Multiple Ricochets and Lands in a Space or
  2. Makes Multiple Ricochets and Makes
    a Kill or
  3. Makes Multiple Ricochets Multiple Kills or
  4. Make Multiple Kills.

An Archer May Not Kill Another Archer.

Switch Move™:  The Archer can switch directions after one or more ricochets by landing in any adjacent empty space which is one space away from its last ricochet. This gives the Archer access to spaces on the board previously unreachable.

The Pawn:

Unlike the five other traditional Chess pieces, the Pawn has unique rules and characteristics in ChessXpanse.

The Pawn always moves by one, not by two as it can in a first move in Chess.

Board Rotation:

During the game, be sure to watch your Pawn Direction Indicator Arrow™ at the bottom of the board. As the gameboard changes or rotates, your Pawns’ orientation will adjust accordingly.

Ghost Mode™:

Pawns normally move forward and up the board unless you are playing in “Ghost Mode.”  In Ghost Mode, the Pawn moves seemingly backwards and towards you (as if a ghost is playing on the other side of the board).  See Pawn Direction Indicator Arrow, and Ghost Mode alerts.

Pawn Reborn™ Rules:

  1. Pawn Reaches Far Row (Rank): If a Pawn reaches the far row, it may not be promoted to another piece as it can in Chess. In ChessXpanse, when a Pawn reaches the last row, it is either reborn or it vanishes. For a Pawn to be reborn, there must be an empty space in the first row for it to fill.

As the Pawn reaches the far row, the player is prompted to select an empty space in the first row in order to complete the two-part move. When a Pawn is reborn, it leaps over the entire game board to land in the empty space selected in the first row.
If there is no empty space(s) on the first row, or the player chooses not to have the Pawn reborn, then the Pawn will vanish automatically.

  1. Dormant Pawn Reborn: If a Pawn’s starting position is on the far row, it is called a “dormant” pawn because it cannot move on its own.  If another Pawn reaches an empty space in the far row, the Pawn Reborn Rule may be enacted, but it is the Dormant Pawnthat will be reborn, not the Pawn that reached the far row.

If there is no empty space on the first row, or the player chooses not to have the Dormant Pawn Reborn, then the Dormant Pawn will vanish automatically.

  1. Vacating a Space on the First Row: A special rule exists where if there is a Dormant Pawn on the far row, and a piece of the same color vacates a space on the first row, the player has a choice: Select the empty space on the first row from which it vacated, and the Dormant Pawnwill be reborn to that space.

If the player chooses not to have the Dormant Pawn reborn, then the Dormant Pawn will vanish automatically.

Levels

There are eleven levels of play. Each level is defined by board size(s). When board sizes are alternated in some levels, it is termed a Hybrid War™. For example, Level l is played as a War on the 4 x 5 square board, and Level Xl is played alternating all six game boards in a Hybrid War™.

Ranking

The following systems of rank combine in a player’s Infinity Score (1 through 11).

Rank Points™

Use of game-specific skills are tracked and add or subtract from Rank Points™.

Etiquette

Fair play and a positive playing environment are encouraged. Players should try to avoid timing out during a game, or in pre-game negotiations when designing a match.

Rather than time-out, use the Pass or Surrender buttons instead when available.

Timed Moves:

Individual moves are timed, but not Battles and/or Wars.

Timeouts:

When a player times-out, that player loses the Battle.

When a player times-out wo moves in a row (including the first move of a second Battle), that player loses the War.

Other Moves and Rules:

There Is no “check” in ChessXpanse, only the death of the opponent’s last King wins the battle. A player may move in and out of “check” and may be part of a strategy and is a legal move. Example: a player may put a King in check yet continue playing for multiple moves pursuing another of the opponent’s Kings, or vice versa.

Pass: Players may use the “Pass” button and transfer their move to the opponent but only twice in one Battle.

Surrender: Players may use the “Surrender” button to surrender either that Battle or the overall War.

Challenge: If a player’s piece count is reduced to two pieces, then that player is challenged to win in two moves or to surrender. If that player does not take his opponent’s last king in two moves, he loses the Battle.

10 Kill Rule: The first player to move ten times without making a kill loses the Battle.

There are no “Castling,” “En Passant,” “Promotion” or Stalemate” rules. When a piece is taken, it is referred to as having been killed, or it “vanishes” in the case of the Pawn Reborn rules.  When a square is captured, it said, for example, that Gold “takes” a square (to become a ricochet piece in a next move) and Blue” retakes” the square in order to block the opponent’s ricochet.

6 Gameboards, 66 Battles and 244 Rotations:  In all ChessXpanse games, the playing history of each player is considered, and the variation of boards and rotations are optimized for non-repetition.

Pre-Game Negotiation:

QuickMatch: matches players automatically based on skill level and experience.

Design Your Match: gives players a chance to influence the app on the specifications of War played. However, after two turns to vary your original proposal(s) for a match, the Meet in the Middle button will attempt to favor the less advanced player and compromise.

The Review Rank button gives a snapshot of your opponent’s skill level.

While negotiating a match, avoid timing out. It is best to play rather than not to play!

 

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