Three Magic Pieces

Magically leap over other pieces, ricochet off like-color pieces
and move long distances across the board.

The Mage can ricochet off a like-colored  piece, and make its characteristic move again.

The GateKeeper can leap over a “next available” piece and land in the “next available” empty space.

The Archer can make multiple ricochets off piece of like-color and make the next available kill.

Not an actual battle.

The GateKeeper can ricochet off a “next available” like-colored piece, and repeat its characteristic move.

Archer Switch Move:  the Archer ricochets off a piece and lands in any empty, adjacent space to switch direction.

The Mage may not kill another Mage but can leap over another Mage.

Rules

The Gatekeeper™

Moves in a straight line and leaps over the next available piece.  It then either

  1. Lands in the next available space
  2. Makes the next available kill or
  3. Makes the next available ricochet off a same-color piece which starts a

Compound Move: If it ricochets, the Gatekeeper turns 90 degrees perpendicular in a straight line and repeats the same move and leaps over the next available piece and either

Lands in the next available space or

  1. Makes the next available kill.

Note: multiple ricochets are not allowed.

A Gatekeeper may not kill another Gatekeeper.

A Gatekeeper may not leap over another Gatekeeper.

  1. Lands in a space or
  2. Makes a kill.

Note: multiple ricochets are not allowed

 

The Mage™

Moves 3 + 1 spaces (or 1 + 3 spaces) in any direction* and leaps over the spaces in between the start and end of its move and either

  1. Lands in a space
  2. Makes a kill or
  3. Makes a ricochet off a same-color piece which starts a Compound Move.

*But not four spaces in a straight line

Compound Move: If it ricochets, the Mage moves in any direction and repeats the same move and either

  1. Lands in a space or
  2. Makes a kill.

Note: multiple ricochets are not allowed

A Mage may not kill another Mage.

 

 

The Archer™  

Moves by 2 spaces in any direction and lands in a space or

  1. Makes a kill or
  2. Makes a ricochet.

Compound Move: If it ricochets, the Archer moves by 2 spaces in any direction and repeats the same move, and either

  1. Lands in a Space or
  2. Makes a Kill.

Or it continues the same Compound Move further and

  1. Makes Multiple Ricochets and Lands in a Space or
  2. Makes Multiple Ricochets and Makes
    a Kill or
  3. Makes Multiple Ricochets Multiple Kills or
  4. Make Multiple Kills.

An Archer May Not Kill Another Archer.

Switch Move™:  The Archer can switch directions after one or more ricochets by landing in any adjacent empty space which is one space away from its last ricochet. This gives the Archer access to spaces on the board previously unreachable.

For more information on ChessXpanse, see
the tutorials in the game, or videos on YouTube.

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